﻿import com.gamepackage.events.*;

class com.gamepackage.events.Thread extends Call implements Executable
{
	function Thread()
	{
		super.constructor.apply( this, arguments);
	}
	
	function start( Void ): Void
	{
		Impuls.connect( this );
	}
	
	function stop( Void ): Void
	{
		Impuls.disconnect( this );
	}
}